Guard Penalty

Edisonformat.net (Revised, Post-UTW Rulings)

Source: https://edisonformat.net/card?name=Guard%20Penalty

Edison-Accurate PSCT

No Edison-Accurate PSCT available for this card.

Card Rulings

  • You can only draw 1 card from “Guard Penalty’s” effect. You draw 1 card the first time the selected monster is changed to Defense Position. Drawing the 1 card can’t be chained to.

  • “Guard Penalty’s” effect must resolve before the selected monster is changed to Defense Position. If the opponent chains “Enemy Controller” to change the selected monster’s position, you won’t draw a card.

  • You draw 1 card even if the selected monster is changed from Attack Position to face-down Defense Position. If you select “Guardian Sphinx” you could use its effect to flip itself face-down and draw 1 card.

  • If an effect changes the selected monster to Defense Position in the middle of a chain, you draw 1 card immediately after that effect resolves. You don’t wait for the entire chain to resolve.

Edisonformat.com (Historical, Pre-UTW Rulings)

Source: https://www.edisonformat.com/rulings

Card Text

No card text found for this card.

Card Rulings

  • You can only draw 1 card from “Guard Penalty’s” effect. You draw 1 card the first time the selected monster is changed to Defense Position. Drawing the 1 card cannot be chained to.

  • “Guard Penalty’s” effect must resolve before the selected monster is changed to Defense Position. If the opponent chains “Enemy Controller” to change the selected monster’s position, you will not draw a card.

  • You draw 1 card even if the selected monster is changed from face-up Attack Position to face-down Defense Position. If you select “Guardian Sphinx” you could use its effect to flip itself face-down and draw 1 card.

  • If an effect changes the selected monster to Defense Position in the middle of a chain, you draw 1 card immediately after that effect resolves. You do not wait for the entire chain to resolve.