Guard Penalty¶
Edisonformat.net (Revised, Post-UTW Rulings)¶
Source: https://edisonformat.net/card?name=Guard%20Penalty
Edison-Accurate PSCT¶
No Edison-Accurate PSCT available for this card.
Card Rulings¶
You can only draw 1 card from “Guard Penalty’s” effect. You draw 1 card the first time the selected monster is changed to Defense Position. Drawing the 1 card can’t be chained to.
“Guard Penalty’s” effect must resolve before the selected monster is changed to Defense Position. If the opponent chains “Enemy Controller” to change the selected monster’s position, you won’t draw a card.
You draw 1 card even if the selected monster is changed from Attack Position to face-down Defense Position. If you select “Guardian Sphinx” you could use its effect to flip itself face-down and draw 1 card.
If an effect changes the selected monster to Defense Position in the middle of a chain, you draw 1 card immediately after that effect resolves. You don’t wait for the entire chain to resolve.
Edisonformat.com (Historical, Pre-UTW Rulings)¶
Source: https://www.edisonformat.com/rulings
Card Text¶
No card text found for this card.
Card Rulings¶
You can only draw 1 card from “Guard Penalty’s” effect. You draw 1 card the first time the selected monster is changed to Defense Position. Drawing the 1 card cannot be chained to.
“Guard Penalty’s” effect must resolve before the selected monster is changed to Defense Position. If the opponent chains “Enemy Controller” to change the selected monster’s position, you will not draw a card.
You draw 1 card even if the selected monster is changed from face-up Attack Position to face-down Defense Position. If you select “Guardian Sphinx” you could use its effect to flip itself face-down and draw 1 card.
If an effect changes the selected monster to Defense Position in the middle of a chain, you draw 1 card immediately after that effect resolves. You do not wait for the entire chain to resolve.