Iron Core Specimen Lab¶
Edisonformat.net (Revised, Post-UTW Rulings)¶
Source: https://edisonformat.net/card?name=Iron%20Core%20Specimen%20Lab
Edison-Accurate PSCT¶
No Edison-Accurate PSCT available for this card.
Card Rulings¶
Revealing “Iron Core of Koa’ki Meiru” is a maintenance cost to keep this card on the field.
Both players can use the effect of this card. If the opponent activates the effect of this card, the effect is considered to be controlled by the controller for this card.
There is no limit to the number of times you can activate this card’s effect in a single turn.
If 2 “Koa’ki Meiru” monsters you control are destroyed simultaneously during the End Phase you can only activate this card’s effect once and add 1 “Koa’ki Meiru” monster to your hand.
If 2 “Koa’ki Meiru” monsters, one you control and one your opponent controls, are destroyed at the same time, both players can activate this card’s effect. The effects will form a Chain. Chain Link 1 is the turn player’s effect.
Edisonformat.com (Historical, Pre-UTW Rulings)¶
Source: https://www.edisonformat.com/rulings
Card Text¶
No card text found for this card.
Card Rulings¶
Revealing “Iron Core of Koa’ki Meiru” is a maintenance cost to keep this card on the field.
Both players can use the effect of this card. If the opponent activates the effect of this card, the effect is considered to be controlled by the controller for this card.
There is no limit to the number of times you can activate this card’s effect in a single turn.
If 2 “Koa’ki Meiru” monsters you control are destroyed simultaneously during the End Phase you can only activate this card’s effect once and add 1 “Koa’ki Meiru” monster to your hand.
If 2 “Koa’ki Meiru” monsters, one you control and one your opponent controls, are destroyed at the same time, both players can activate this card’s effect. The effects will form a Chain. Chain Link 1 is the turn player’s effect.