Trap Monsters

Edisonformat.com (Historical, Pre-UTW Rulings)

(These rules apply to: “Cyber Shadow Gardna”, “Embodiment of Apophis”, “Machine King - 3000 B.C.”, “Metal Reflect Slime”, “Stronghold the Moving Fortress”, and “Zoma the Spirit”.)

  • Trap Monsters takes up 1 Monster Card Zone and 1 Spell / Trap Card Zone. The physical location of the Trap Monster is the Monster Card Zone, it is not counted as a card in the Spell / Trap Card Zone (even though 1 of those Zones can’t be used).

    • You cannot activate a Trap Monster if you have no unoccupied Monster Card Zones.

  • Control of a Trap Monster can’t be changed if the receiving player has no empty Spell / Trap Card Zones.

  • A Trap Monster negated (by “Jinzo”) reverts to being a Trap Cards in the Spell / Trap Card Zone.

    • A Trap Monster that attacks a Set “Jinzo” reverts to a Trap Card when “Jinzo” if flipped. Damage Calculation is not applied.

    • Your Trap Monster, stolen by “Snatch Steal”, returns to your Spell / Trap Card Zone when “Jinzo” is Summoned.

    • If a Trap Monster is activated, “Royal Oppression” can negate its effect to Special Summon itself as a monster, and it will stay in the Spell / Trap Card Zone meaninglessly occupying it [REF].

  • A Trap Monster that is Set (by “Book of Moon”) is Set in its corresponding Spell / Trap Card Zone.

  • Trap Monsters are affected by cards / effects that affect Trap Cards and / or Monster Cards.

  • If a Trap Monster is removed from the field, it is removed as a Trap Card.

  • As with Monster Cards, a “Trap Monster”:

    • CAN be used as Synchro Material / Fusion Material.

    • CAN be Tributed for a Tribute / Ritual Summon.

    • CAN have its Summon responded to by “Torrential Tribute” (if Special Summoned as Chain Link 1).

    • CAN’T change its battle position the turn it was Summoned (except by card effect).

    • CAN’T change its battle position after attacking (even if the attack declaration was negated).