Trap Monsters¶
Edisonformat.com (Historical, Pre-UTW Rulings)¶
(These rules apply to: “Cyber Shadow Gardna”, “Embodiment of Apophis”, “Machine King - 3000 B.C.”, “Metal Reflect Slime”, “Stronghold the Moving Fortress”, and “Zoma the Spirit”.)
Trap Monsters takes up 1 Monster Card Zone and 1 Spell / Trap Card Zone. The physical location of the Trap Monster is the Monster Card Zone, it is not counted as a card in the Spell / Trap Card Zone (even though 1 of those Zones can’t be used).
You cannot activate a Trap Monster if you have no unoccupied Monster Card Zones.
Control of a Trap Monster can’t be changed if the receiving player has no empty Spell / Trap Card Zones.
A Trap Monster negated (by “Jinzo”) reverts to being a Trap Cards in the Spell / Trap Card Zone.
A Trap Monster that attacks a Set “Jinzo” reverts to a Trap Card when “Jinzo” if flipped. Damage Calculation is not applied.
Your Trap Monster, stolen by “Snatch Steal”, returns to your Spell / Trap Card Zone when “Jinzo” is Summoned.
If a Trap Monster is activated, “Royal Oppression” can negate its effect to Special Summon itself as a monster, and it will stay in the Spell / Trap Card Zone meaninglessly occupying it [REF].
A Trap Monster that is Set (by “Book of Moon”) is Set in its corresponding Spell / Trap Card Zone.
If your opponent controls your “Embodiment of Apophis” as a monster (with “Snatch Steal” / “Creature Swap”), and it is flipped face-down, it is Set to your opponent’s Spell / Trap Card Zone.
Trap Monsters are affected by cards / effects that affect Trap Cards and / or Monster Cards.
If “Heavy Storm” would destroy a Trap Monster, “Fake Trap” can activate, but not “My Body as a Shield”.
If “Lightning Vortex” would destroy a Trap Monster,“My Body as a Shield” can activate, but not“Fake Trap”.
If “Raigeki Break” would destroy a Trap Monster, either “My Body as a Shield” or “Fake Trap” can activate.
If a Trap Monster is removed from the field, it is removed as a Trap Card.
A Trap Monster sent to the Graveyard is treated as a Trap Card, you can’t use “Time Machine” or “Return of the Doomed”, and it won’t trigger “Last Will” or “Michizure”.
If “Caius the Shadow Monarch” banishes “Zoma the Spirit”, no damage will be inflicted.
A Trap Monster returned to the hand by “Penguin Soldier” won’t allow “Major Riot” to be activated.
If a Trap Monster is temporarily banished (by “Dimensionhole” or “Interdimensional Matter Transporter”), it returns to the field as a Trap Card and is destroyed immediately by game mechanic. If “Dimensionhole” was used, you cannot use the Monster Card Zone while the Trap Monster is removed from play, but you can use the Spell & Trap Card Zone it was blocking.
As with Monster Cards, a “Trap Monster”:
CAN be used as Synchro Material / Fusion Material.
CAN be Tributed for a Tribute / Ritual Summon.
CAN have its Summon responded to by “Torrential Tribute” (if Special Summoned as Chain Link 1).
CAN’T change its battle position the turn it was Summoned (except by card effect).
CAN’T change its battle position after attacking (even if the attack declaration was negated).