Fairy Wind

Edisonformat.net (Revised, Post-UTW Rulings)

Source: https://edisonformat.net/card?name=Fairy%20Wind

Edison-Accurate PSCT

No Edison-Accurate PSCT available for this card.

Card Rulings

  • Fairy Wind does not destroy itself. Both parts of the effect are performed at the same time.

  • You can still activate “Fairy Wind” even if the only face-up Spell and Trap Cards on the field can’t be destroyed.

  • You can’t activate “Fairy Wind” unless there is at least 1 other Spell and Trap Card on the field.

  • Both players still take damage for each destroyed card even if some of the face-up Spell and Trap Cards are not destroyed. Both players take damage for all the cards destroyed, not just the ones they control.

  • If “Heavy Storm” or “Giant Trunade” is activated, you can’t activate “Fairy Wind” unless there is another face-up Spell or Trap Card other than “Heavy Storm” or “Giant Trunade.”

Edisonformat.com (Historical, Pre-UTW Rulings)

Source: https://www.edisonformat.com/rulings

Card Text

No card text found for this card.

Card Rulings

  • Fairy Wind does not destroy itself. Both parts of the effect are performed at the same time.

  • You can still activate “Fairy Wind” even if the only face-up Spell and Trap Cards on the field cannot be destroyed.

  • You cannot activate “Fairy Wind” unless there is at least 1 other Spell and Trap Card on the field.

  • Both players still take damage for each destroyed card even if some of the face-up Spell and Trap Cards are not destroyed. Both players take damage for all the cards destroyed, not just the ones they control.

  • If “Heavy Storm” or “Giant Trunade” is activated, you cannot activate “Fairy Wind” unless there is another face-up Spell or Trap Card other than “Heavy Storm” or “Giant Trunade.”