Fairy Wind¶
Edisonformat.net (Revised, Post-UTW Rulings)¶
Source: https://edisonformat.net/card?name=Fairy%20Wind
Edison-Accurate PSCT¶
No Edison-Accurate PSCT available for this card.
Card Rulings¶
Fairy Wind does not destroy itself. Both parts of the effect are performed at the same time.
You can still activate “Fairy Wind” even if the only face-up Spell and Trap Cards on the field can’t be destroyed.
You can’t activate “Fairy Wind” unless there is at least 1 other Spell and Trap Card on the field.
Both players still take damage for each destroyed card even if some of the face-up Spell and Trap Cards are not destroyed. Both players take damage for all the cards destroyed, not just the ones they control.
If “Heavy Storm” or “Giant Trunade” is activated, you can’t activate “Fairy Wind” unless there is another face-up Spell or Trap Card other than “Heavy Storm” or “Giant Trunade.”
Edisonformat.com (Historical, Pre-UTW Rulings)¶
Source: https://www.edisonformat.com/rulings
Card Text¶
No card text found for this card.
Card Rulings¶
Fairy Wind does not destroy itself. Both parts of the effect are performed at the same time.
You can still activate “Fairy Wind” even if the only face-up Spell and Trap Cards on the field cannot be destroyed.
You cannot activate “Fairy Wind” unless there is at least 1 other Spell and Trap Card on the field.
Both players still take damage for each destroyed card even if some of the face-up Spell and Trap Cards are not destroyed. Both players take damage for all the cards destroyed, not just the ones they control.
If “Heavy Storm” or “Giant Trunade” is activated, you cannot activate “Fairy Wind” unless there is another face-up Spell or Trap Card other than “Heavy Storm” or “Giant Trunade.”