Last Resort

Edisonformat.net (Revised, Post-UTW Rulings)

Source: https://edisonformat.net/card?name=Last%20Resort

Edison-Accurate PSCT

No Edison-Accurate PSCT available for this card.

Card Rulings

  • If your opponent has an active Field Spell Card when you activate this card they can draw 1 card when this card resolves, even if that Field Spell Card is destroyed by an effect Chained to this card’s activation.

  • This card is resolved as follows: First, select 1 “Ancient City – Rainbow Ruins” from your Deck and place it in your Field Spell Card Zone, then your opponent’s Field Spell Card is destroyed and they draw one card.

  • You can’t activate “Last Resort” if “Field Barrier” is in play, because a new Field Spell Card can’t be played.

  • You can activate “Last Resort” while you have a Field Spell Card in your Field Spell Card Zone. When “Last Resort” resolves, the Field Spell Card in your Field Spell Card Zone is destroyed and “Ancient City – Rainbow Ruins” is placed into your Field Spell Card Zone.

Edisonformat.com (Historical, Pre-UTW Rulings)

Source: https://www.edisonformat.com/rulings

Card Text

No card text found for this card.

Card Rulings

  • If your opponent has an active Field Spell Card when you activate this card they can draw 1 card when this card resolves, even if that Field Spell Card is destroyed by an effect Chained to this card’s activation.

  • This card is resolved as follows: First, select 1 “Ancient City – Rainbow Ruins” from your Deck and place it in your Field Spell Card Zone, then your opponent’s Field Spell Card is destroyed and they draw one card.

  • You cannot activate “Last Resort” if “Field Barrier” is in play, because a new Field Spell Card cannot be played.

  • You can activate “Last Resort” while you have a Field Spell Card in your Field Spell Card Zone. When “Last Resort” resolves, the Field Spell Card in your Field Spell Card Zone is destroyed and “Ancient City – Rainbow Ruins” is placed into your Field Spell Card Zone.