R - Righteous Justice¶
Edisonformat.net (Revised, Post-UTW Rulings)¶
Source: https://edisonformat.net/card?name=R%20-%20Righteous%20Justice
Edison-Accurate PSCT¶
Destroy Spells/Traps on the field equal to the number of “Elemental HERO” cards you control.
Card Rulings¶
This does not target.
If there are fewer Spells/Traps on the field than Elemental HERO monsters you control, you cannot activate this.
If an effect is chained such that there are now fewer Spells/Traps on the field than Elemental HEROs you control, no cards are destroyed.
This card cannot destroy itself. This card does not count towards the number of Spells/Traps on the field that are required to activate it.
“Starlight Road” can be chained to this card’s activation, but only if it is guaranteed that at least 2 of “Starlight Road”’s controller’s cards would be destroyed:
EG1: Player A controls 2 Elemental HEROs, and 1 Spell/Trap Card other than R-Righteous Justice. Player B cannot activate”Starlight Road”.
EG2: Player A controls 3 Elemental HEROs, and 1 Spell/Trap Card other than R-Righteous Justice. Player B can activate”Starlight Road” if they control at least 2 Spell/Trap cards.
Edisonformat.com (Historical, Pre-UTW Rulings)¶
Source: https://www.edisonformat.com/rulings
Card Text¶
No card text found for this card.
Card Rulings¶
Count the number of “Elemental Heroes” on your side of the field when the effect of “R – Righteous Justice” resolves.
There must be enough Spell & Trap Cards on the field in order to activate “R – Righteous Justice”. If there are fewer Spell & Trap Cards than the number of your “Elemental Heroes” then you cannot activate it.
If an effect is chained that reduces the number of Spell & Trap Cards on the field so that you have more “Elemental Heroes” than cards to destroy, the entire effect disappears.
You cannot pick “R – Righteous Justice” as 1 of the Spell & Trap Cards to destroy for its own effect.
“R – Righteous Justice” does not target.