R - Righteous Justice

Edisonformat.net (Revised, Post-UTW Rulings)

Source: https://edisonformat.net/card?name=R%20-%20Righteous%20Justice

Edison-Accurate PSCT

Destroy Spells/Traps on the field equal to the number of “Elemental HERO” cards you control.

Card Rulings

  • This does not target.

  • If there are fewer Spells/Traps on the field than Elemental HERO monsters you control, you cannot activate this.

  • If an effect is chained such that there are now fewer Spells/Traps on the field than Elemental HEROs you control, no cards are destroyed.

  • This card cannot destroy itself. This card does not count towards the number of Spells/Traps on the field that are required to activate it.

“Starlight Road” can be chained to this card’s activation, but only if it is guaranteed that at least 2 of “Starlight Road”’s controller’s cards would be destroyed:

  • EG1: Player A controls 2 Elemental HEROs, and 1 Spell/Trap Card other than R-Righteous Justice. Player B cannot activate”Starlight Road”.

  • EG2: Player A controls 3 Elemental HEROs, and 1 Spell/Trap Card other than R-Righteous Justice. Player B can activate”Starlight Road” if they control at least 2 Spell/Trap cards.

Edisonformat.com (Historical, Pre-UTW Rulings)

Source: https://www.edisonformat.com/rulings

Card Text

No card text found for this card.

Card Rulings

  • Count the number of “Elemental Heroes” on your side of the field when the effect of “R – Righteous Justice” resolves.

  • There must be enough Spell & Trap Cards on the field in order to activate “R – Righteous Justice”. If there are fewer Spell & Trap Cards than the number of your “Elemental Heroes” then you cannot activate it.

  • If an effect is chained that reduces the number of Spell & Trap Cards on the field so that you have more “Elemental Heroes” than cards to destroy, the entire effect disappears.

  • You cannot pick “R – Righteous Justice” as 1 of the Spell & Trap Cards to destroy for its own effect.

  • “R – Righteous Justice” does not target.