Reverse Trap

Edisonformat.net (Revised, Post-UTW Rulings)

Source: https://edisonformat.net/card?name=Reverse%20Trap

Edison-Accurate PSCT

No Edison-Accurate PSCT available for this card.

Card Rulings

  • If a card gives a monster +100 ATK, and Reverse Trap is activated, that monster now has -100 ATK instead. This card only affects increases and decreases of a defined value, such as +200 (which becomes -200) or -500 (which becomes +500). It does not change cards which double, half, or reduce to 0 the ATK or DEF of a monster.

  • You can’t activate this card during the Damage Step. This card affects monsters, Spell Cards, and Trap Cards controlled by both players.

  • Additional Reverse Traps activated in the same turn will have no effect. So Reverse Trap will change Axe of Despair’s effect of adding 1000 ATK to subtracting 1000 ATK. If a second Reverse Trap is activated, the equipped monster still has -1000 ATK.

Edisonformat.com (Historical, Pre-UTW Rulings)

Source: https://www.edisonformat.com/rulings

Card Text

No card text found for this card.

Card Rulings

  • If a card gives a monster +100 ATK, and “Reverse Trap” is activated, that monster now has -100 ATK instead. This card only affects increases and decreases of a defined value, such as +200 (which becomes -200) or -500 (which becomes +500). It does not change cards which “double”, “half”, or “reduce to 0” the ATK or DEF of a monster.

  • You cannot activate this card during the Damage Step. This card affects monsters, Spell Cards, and Trap Cards controlled by both players.

  • Additional “Reverse Traps” activated in the same turn will have no effect. So “Reverse Trap” will change “Axe of Despair’”s effect of adding 1000 ATK to subtracting 1000 ATK. If a second “Reverse Trap” is activated, the equipped monster still has -1000 ATK.