Hand Destruction

Edisonformat.net (Revised, Post-UTW Rulings)

Source: https://edisonformat.net/card?name=Hand%20Destruction

Edison-Accurate PSCT

No Edison-Accurate PSCT available for this card.

Card Rulings

Each player sends 2 cards from their hand to the GY and draws 2 cards.

  • Sending 2 cards from the hand to the GY is NOT a cost.

  • Sending a card to the GY is not the same as discarding it.

  • Dragon-Type monsters sent to the GY don’t count towards Super Rejuvenation.

  • Dark World monsters won’t activate, since they must be discarded to the GY.

  • If a player is unable to draw 2 cards (because they have 1 or 0 in Deck), they lose the duel.

  • if a player does not have 2 cards in hand to send to the GY, then neither player sends any cards from the hand to the GY nor draws cards.

  • This card CAN be activated while Macro Cosmos is active. The cards are removed from play instead.

  • You can’t ACTIVATE Hand Destruction:

  • if either player has fewer than 2 cards remaining in their Deck.

  • while Protector of the Sanctuary is face-up on the field.

  • if activating (playing it face-up) it would cause you to have fewer than 2 cards in your hand.

Edisonformat.com (Historical, Pre-UTW Rulings)

Source: https://www.edisonformat.com/rulings

Card Text

Each player sends 2 cards from their hand to the Graveyard and draws 2 cards.

Card Rulings

  • Sending 2 cards from the hand to the Graveyard is NOT a cost.

    • Sending a card to the Graveyard is not the same as discarding it.

    • Dragon-Type monsters sent to the Graveyard do not count towards “Super Rejuvenation”.

    • “Dark World” monsters will not activate, since they must be discarded to the Graveyard.

    • If a player is unable to draw 2 cards (because they have 1 or 0 in Deck), they lose the duel.

    • if a player does not have 2 cards in hand to send to the Graveyard, then neither player sends any cards from the hand to the Graveyard nor draws cards.

  • This card CAN be activated while “Macro Cosmos” is active. The cards are removed from play instead.

  • You CANNOT ACTIVATE “Hand Destruction”:

    • if either player has fewer than 2 cards remaining in their Deck.

    • while “Protector of the Sanctuary” is face-up on the field.

    • if activating (playing it face-up) it would cause you to have fewer than 2 cards in your hand.