Hand Destruction¶
Edisonformat.net (Revised, Post-UTW Rulings)¶
Source: https://edisonformat.net/card?name=Hand%20Destruction
Edison-Accurate PSCT¶
No Edison-Accurate PSCT available for this card.
Card Rulings¶
Each player sends 2 cards from their hand to the GY and draws 2 cards.
Sending 2 cards from the hand to the GY is NOT a cost.
Sending a card to the GY is not the same as discarding it.
Dragon-Type monsters sent to the GY don’t count towards Super Rejuvenation.
Dark World monsters won’t activate, since they must be discarded to the GY.
If a player is unable to draw 2 cards (because they have 1 or 0 in Deck), they lose the duel.
if a player does not have 2 cards in hand to send to the GY, then neither player sends any cards from the hand to the GY nor draws cards.
This card CAN be activated while Macro Cosmos is active. The cards are removed from play instead.
You can’t ACTIVATE Hand Destruction:
if either player has fewer than 2 cards remaining in their Deck.
while Protector of the Sanctuary is face-up on the field.
if activating (playing it face-up) it would cause you to have fewer than 2 cards in your hand.
Edisonformat.com (Historical, Pre-UTW Rulings)¶
Source: https://www.edisonformat.com/rulings
Card Text¶
Each player sends 2 cards from their hand to the Graveyard and draws 2 cards.
Card Rulings¶
Sending 2 cards from the hand to the Graveyard is NOT a cost.
Sending a card to the Graveyard is not the same as discarding it.
Dragon-Type monsters sent to the Graveyard do not count towards “Super Rejuvenation”.
“Dark World” monsters will not activate, since they must be discarded to the Graveyard.
If a player is unable to draw 2 cards (because they have 1 or 0 in Deck), they lose the duel.
if a player does not have 2 cards in hand to send to the Graveyard, then neither player sends any cards from the hand to the Graveyard nor draws cards.
This card CAN be activated while “Macro Cosmos” is active. The cards are removed from play instead.
You CANNOT ACTIVATE “Hand Destruction”:
if either player has fewer than 2 cards remaining in their Deck.
while “Protector of the Sanctuary” is face-up on the field.
if activating (playing it face-up) it would cause you to have fewer than 2 cards in your hand.