Horus the Black Flame Dragon LV4¶
Edisonformat.net (Revised, Post-UTW Rulings)¶
Source: https://edisonformat.net/card?name=Horus%20the%20Black%20Flame%20Dragon%20LV4
Edison-Accurate PSCT¶
No Edison-Accurate PSCT available for this card.
Card Rulings¶
The you in on your side of the field is the current controller’s field, so as long as Horus the Black Flame Dragon LV 4 is face-up, it is always face-up on your side of the field.
If Horus the Black Flame Dragon LV 4 destroys a monster, you can activate its effect during the End Phase, even if the destroyed monster was your monster that was controlled by your opponent.
If you don’t have Horus the Black Flame Dragon LV6 in your hand/Deck, you can’t send Horus the Black Flame Dragon LV4 to the GY to activate its effect.
If Horus the Black Flame Dragon LV 4 destroys a monster as a result of battle, and is removed from play by Interdimensional Matter Transporter, and returns to play during the End Phase, you can still activate its effect.
If Banisher of the Light is in play, you can’t send Horus the Black Flame Dragon LV 4 to the GY, so you can’t activate its effect.
You don’t have to send Horus the Black Flame Dragon LV 4 to the GY if you don’t want to, even if it destroyed a monster as a result of battle. But if you activate its effect by sending it to the GY, you must Special Summon Horus the Black Flame Dragon LV 6 if possible.
You can activate the effect of Horus the Black Flame Dragon LV 4 during your opponent’s End Phase if appropriate.
If a level monster fulfills its condition to Special Summon the next-highest level (for example, if Armed Dragon LV5 destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the GY and then Special Summoned from the GY, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.
Edisonformat.com (Historical, Pre-UTW Rulings)¶
Source: https://www.edisonformat.com/rulings
Card Text¶
No card text found for this card.
Card Rulings¶
The “you” in “on your side of the field” is the current controller’s field, so as long as “Horus the Black Flame Dragon LV 4” is face-up, it is always “face-up on your side of the field”.
If “Horus the Black Flame Dragon LV 4” destroys a monster, you can activate its effect during the End Phase, even if the destroyed monster was your monster that was controlled by your opponent.
If you don’t have “Horus the Black Flame Dragon LV6” in your hand or Deck, you cannot send “Horus the Black Flame Dragon LV4” to the Graveyard to activate its effect.
If “Horus the Black Flame Dragon LV 4” destroys a monster as a result of battle, and is removed from play by “Interdimensional Matter Transporter”, and returns to play during the End Phase, you can still activate its effect.
“If Banisher of the Light” is in play, you cannot send “Horus the Black Flame Dragon LV 4” to the Graveyard, so you cannot activate its effect.
You don’t have to send “Horus the Black Flame Dragon LV 4” to the Graveyard if you don’t want to, even if it destroyed a monster as a result of battle. But if you activate its effect by sending it to the Graveyard, you must Special Summon “Horus the Black Flame Dragon LV 6” if possible.
You can activate the effect of “Horus the Black Flame Dragon LV 4” during your opponent’s End Phase if appropriate.
If a level monster fulfills its condition to Special Summon the next-highest level (for example, if “Armed Dragon LV5” destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.