Machina Armored Unit¶
Edisonformat.net (Revised, Post-UTW Rulings)¶
Source: https://edisonformat.net/card?name=Machina%20Armored%20Unit
Edison-Accurate PSCT¶
No Edison-Accurate PSCT available for this card.
Card Rulings¶
The effect to Special Summon starts a Chain.
If the destroyed monster is no longer in the GY when the effect of “Machina Armored Unit” resolves, you can’t Special Summon a monster from your Deck.
The destroyed monster must be a Machine-Type monster on the field and in the GY in order to activate the effect of “Machina Armored Unit”.
If you control multiple copies of “Machina Armored Unit” you can activate each of them in a Chain and Special Summon 1 monster for each.
You look at the Attribute and ATK of the Machine-Type monster while it’s in the GY.
If “Machina Armored Unit” is being treated as a monster by “Magical Hats”, it is considered a ‘Machina’ monster.
If 2 monsters are destroyed and sent to your GY at the same time, such as if your opponent controls one of your monsters and attacks another one of your monsters with the same ATK, you choose which one of those monsters you will look at when you activate the effect of “Machina Armored Unit”.
“Machina Armored Unit” is a Continuous Spell Card that has a trigger effect. This means that you can activate the effect once its condition has been triggered. The cards does not restrict the player from activating the effect only during his/her turn.
This effect can be used “Once per turn, when a Machine-Type monster is destroyed by battle and sent to your GY”. As long as the effect has not been used during the current turn, once the condition has been met, the owner will be able to activate the effect.
Edisonformat.com (Historical, Pre-UTW Rulings)¶
Source: https://www.edisonformat.com/rulings
Card Text¶
① Once per turn, when a Machine-Type monster is destroyed by battle and sent to your Graveyard, you can Special Summon 1 Machine-Type monster from your Deck that has the same Attribute and less ATK than the destroyed monster.
Card Rulings¶
The ① Trigger-like Effect activates in Substep 7 - End of the Damage Step.
If the destroyed monster is no longer in the Graveyard when this effect resolves, you cannot Special Summon a monster from your Deck.
The destroyed monster must be a Machine-Type monster on the field and in the Graveyard in order to activate this effect.
You look at the Attribute and ATK of the Machine-Type monster while it’s in the Graveyard.
If you control multiple copies of “Machina Armored Unit” you can activate each of them in a Chain and Special Summon 1 monster for each.
If 2 monsters are destroyed and sent to your Graveyard at the same time, such as if your opponent controls one of your monsters and attacks another one of your monsters with the same ATK, you choose which one of those monsters you will look at when you activate the effect of “Machina Armored Unit.”