Machina Peacekeeper

Edisonformat.net (Revised, Post-UTW Rulings)

Source: https://edisonformat.net/card?name=Machina%20Peacekeeper

Edison-Accurate PSCT

① When this card on the field is destroyed and sent to the GY: You can add 1 Union monster from your Deck to your hand. ② Once per turn, you can either: ● Target 1 Machine you control; equip this card to that target, OR: ● Unequip and Special Summon this card in Attack Position. ③ If the equipped monster would be destroyed, destroy this card instead. ④ A monster can only be equipped with 1 Union Monster at a time.

Card Rulings

These rulings apply to all Union Monsters: https://edisonformat.net/rules/compendium/union-monsters

Edisonformat.com (Historical, Pre-UTW Rulings)

Source: https://www.edisonformat.com/rulings

Card Text

① When this card on the field is destroyed and sent to the Graveyard, you can add 1 Union Monster from your Deck to your hand. (2A) Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR (2B) unequip it to Special Summon this card in face-up Attack Position. (Ⓒ A monster can only be equipped with 1 Union Monster at a time. ③ If the equipped monster would be destroyed, destroy this card instead.)

Card Rulings

  • This ① optional Trigger Effect CAN miss the timing.

    • This effect will only activate if the last thing to happen was Peacekeeper’s destruction.

    • You cannot activate this effect if you do not have any Union Monsters remaining in your Deck.

    • This effect will activate if Peacekeeper is equipped to a monster that gets flipped face-down.

  • The (2A) Ignition Effect targets a Machine-Type monster you control.

    • If the target is no longer Machine-Type, Peacekeeper is destroyed by game mechanic.

    • If the target is flipped face-down / leaves the field, Peacekeeper is destroyed by game mechanic.

    • If the equipped monster is flipped face-down / leaves the field, Peacekeeper is destroyed by game mechanic immediately.

    • A Union Monster that is attached to a monster is treated as an Equip Spell Card.

    • If “Dimensional Fissure” is active when an equipped Union Monster is sent to the Graveyard, it will not be banished, because it was treated as a Spell and not a monster [REF].

  • The (2B) Ignition-like Effect is the effect of a Equip Spell Card.

    • If you have no open Monster Card Zone when this effect resolves, send this card to the Graveyard.

    • If the equipped monster is flipped face-down / leaves the field before this effect resolves, this card is immediately destroyed and sent to the Graveyard and is not Special Summoned.

    • You can activate this effect even if your opponent controls the equipped monster.

  • The Ⓒ Condition applies always. A monster can never be equipped with more than 1 Union Monster.

  • The ③ Continuous-like Effect is the effect of a Equip Spell Card.

    • Apply this effect if the equipped monster would be destroyed by battle or card effect.

    • If an effect (ex: “Black Rose Dragon”) would simultaneously destroy Peacekeeper and the equipped Machine-Type monster; destroy both cards, you CANNOT apply this effect [REF].

    • This does not apply if the equipped monster would be removed from play, returned to the hand / Deck, or flipped face-down by a card effect.