Sonic Jammer

Edisonformat.net (Revised, Post-UTW Rulings)

Source: https://edisonformat.net/card?name=Sonic%20Jammer

Edison-Accurate PSCT

No Edison-Accurate PSCT available for this card.

Card Rulings

  • If you activate Sonic Jammer during your turn, it lasts until the end of your opponent’s End Phase. If you activate Sonic Jammer during your opponent’s turn, it lasts until the end of your End Phase.

  • If Skill Drain is activated after Sonic Jammer’s effect has resolved, the effect of Sonic Jammer is not negated because Skill Drain was not active when Sonic Jammer was flipped, activated its effect, and applied its effect.

  • While Sonic Jammer’s effect is applied, your opponent can still use the effects of Wave Motion Cannon, or Black Pendant when sent to the GY, or Field Spell Cards like Fusion Gate.

  • While Sonic Jammer’s effect is applied, your opponent can’t activate Spiritualism.

Edisonformat.com (Historical, Pre-UTW Rulings)

Source: https://www.edisonformat.com/rulings

Card Text

No card text found for this card.

Card Rulings

  • If you activate “Sonic Jammer” during your turn, it lasts until the end of your opponent’s End Phase. If you activate “Sonic Jammer” during your opponent’s turn, it lasts until the end of your End Phase.

  • If “Skill Drain” is activated after “Sonic Jammer”’s effect has resolved, the effect of “Sonic Jammer” is not negated because “Skill Drain” was not active when “Sonic Jammer” was flipped, activated its effect, and applied its effect.

  • While “Sonic Jammer”’s effect is applied, your opponent can still use the effects of “Wave Motion Cannon”, or “Black Pendant” when sent to the Graveyard, or Field Spell Cards like “Fusion Gate”.

  • While “Sonic Jammer”’s effect is applied, your opponent cannot activate “Spiritualism”.