Super Rejuvenation¶
Edisonformat.net (Revised, Post-UTW Rulings)¶
Source: https://edisonformat.net/card?name=Super%20Rejuvenation
Edison-Accurate PSCT¶
No Edison-Accurate PSCT available for this card.
Card Rulings¶
This effect counts monsters that were Dragon-Type when Tributed / Discarded.
Monsters treated as Dragon-Type (by DNA Surgery) that are Tributed are still counted.
Dragon-Types Tributed on the field while Zombie World is active are not counted.
Your opponent’s Dragon-Types Tributed by Soul Exchange are still counted.
Dragon-Types Tributed / Discarded from hand while Zombie World applies are still counted.
The Lingering Effect resolves during the End Phase without starting a chain.
This effect is cumulative. If multiple copies of Super Rejuvenation are activated in the same turn, you resolve each one at a time during the End Phase.
If Solemn Wishes is active, you will gain 500 for every card you draw. If you draw 3 cards then you gain 1500 Life Points.
You can’t activate this card while your opponent controls Protector of the Sanctuary.
You can’t activate this card in the Damage Step.
You can’t activate this card after discarding for hand limit in the End Phase, as it is the very last action that occurs in a turn.
Cards / Effects can’t activate beyond this point unless discarding triggers a mandatory effect. Only Counter Trap Cards and mandatory effects may activate in the resulting Chain.
Example: It is Player A’s End Phase and they have a Set Divine Wrath from a previous turn. Player A discards two copies of The White Stone of Legend to bring their hand size down to 6 cards. However, The White Stone of Legend has a mandatory Trigger Effect to add a Blue-Eyes White Dragon from the Deck to the hand, and Player B controls a Doomcaliber Knight. Thus, a chain is built with both The White Stone of Legend’s effects forming a chain as Chain Links 1 and 2, and Doomcaliber Knight Tributing itself as Chain Link 3. Player A activates Divine Wrath as Chain Link 4 and discards a card as cost. When resolving the chain, Divine Wrath will successfully negate the effect of Doomcaliber Knight, then both effects of The White Stone of Legend will add a copy of Blue-Eyes White Dragon to Player A’s hand (should any remain in the Deck). Once the chain has resolved, no chains may be built (unless mandatory Trigger/Trigger Effects were activated) and Player A must once again discard down to their hand limit and the turn ends.
Edisonformat.com (Historical, Pre-UTW Rulings)¶
Source: https://www.edisonformat.com/rulings
Card Text¶
③ During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn.
Card Rulings¶
This effect counts monsters that were Dragon-Type when Tributed / Discarded.
Monsters treated as Dragon-Type (by “DNA Surgery”) that are Tributed are still counted.
Dragon-Types Tributed on the field while “Zombie World” is active are not counted.
Your opponent’s Dragon-Types Tributed by “Soul Exchange” are still counted.
Dragon-Types Tributed / Discarded from hand while “Zombie World” applies are still counted [REF].
The ③ Lingering Effect resolves during the End Phase without starting a chain.
This effect is cumulative. If multiple copies of “Super Rejuvenation” are activated in the same turn, you resolve each one at a time during the End Phase.
If “Solemn Wishes” is active, you will gain 500 for every card you draw. If you draw 3 cards then you gain 1500 Life Points.
You CANNOT activate this card while your opponent controls “Protector of the Sanctuary”.
You CANNOT activate this card in the Damage Step.
You CANNOT activate this card after discarding for hand limit in the End Phase, as it is the very last action that occurs in a turn.
Cards / Effects CANNOT activate beyond this point unless discarding triggers a mandatory effect. Only Counter Trap Cards and mandatory effects may activate in the resulting Chain.
Example: It is Player A’s End Phase and they have a Set “Divine Wrath” from a previous turn. Player A discards two copies of “The White Stone of Legend” to bring their hand size down to 6 cards. However, “The White Stone of Legend” has a mandatory Trigger Effect to add a “Blue-Eyes White Dragon” from the Deck to the hand, and Player B controls a “Doomcaliber Knight”. Thus, a chain is built with both “The White Stone of Legend’s” effects forming a chain as Chain Links 1 and 2, and “Doomcaliber Knight” Tributing itself as Chain Link 3. Player A activates “Divine Wrath” as Chain Link 4 and discards a card as cost. When resolving the chain, “Divine Wrath” will successfully negate the effect of “Doomcaliber Knight”, then both effects of “The White Stone of Legend” will add a copy of “Blue-Eyes White Dragon” to Player A’s hand (should any remain in the Deck). Once the chain has resolved, no chains may be built (unless mandatory Trigger/Trigger-like Effects were activated) and Player A must once again discard down to their hand limit and the turn ends.