Super Rejuvenation

Edisonformat.net (Revised, Post-UTW Rulings)

Source: https://edisonformat.net/card?name=Super%20Rejuvenation

Edison-Accurate PSCT

No Edison-Accurate PSCT available for this card.

Card Rulings

  • This effect counts monsters that were Dragon-Type when Tributed / Discarded.

  • Monsters treated as Dragon-Type (by DNA Surgery) that are Tributed are still counted.

  • Dragon-Types Tributed on the field while Zombie World is active are not counted.

  • Your opponent’s Dragon-Types Tributed by Soul Exchange are still counted.

  • Dragon-Types Tributed / Discarded from hand while Zombie World applies are still counted.

  • The Lingering Effect resolves during the End Phase without starting a chain.

  • This effect is cumulative. If multiple copies of Super Rejuvenation are activated in the same turn, you resolve each one at a time during the End Phase.

  • If Solemn Wishes is active, you will gain 500 for every card you draw. If you draw 3 cards then you gain 1500 Life Points.

  • You can’t activate this card while your opponent controls Protector of the Sanctuary.

  • You can’t activate this card in the Damage Step.

  • You can’t activate this card after discarding for hand limit in the End Phase, as it is the very last action that occurs in a turn.

  • Cards / Effects can’t activate beyond this point unless discarding triggers a mandatory effect. Only Counter Trap Cards and mandatory effects may activate in the resulting Chain.

  • Example: It is Player A’s End Phase and they have a Set Divine Wrath from a  previous turn. Player A discards two copies of The White Stone of Legend to bring their hand size down to 6 cards. However, The White Stone of Legend has a mandatory Trigger Effect to add a Blue-Eyes White Dragon from the Deck to the hand, and Player B controls a Doomcaliber Knight. Thus, a chain is built with both The White Stone of Legend’s effects forming a chain as Chain Links 1 and 2, and Doomcaliber Knight Tributing itself as Chain Link 3. Player A activates Divine Wrath as Chain Link 4 and discards a card as cost. When resolving the chain, Divine Wrath will successfully negate the effect of Doomcaliber Knight, then both effects of The White Stone of Legend will add a copy of Blue-Eyes White Dragon to Player A’s hand (should any remain in the Deck). Once the chain has resolved, no chains may be built (unless mandatory Trigger/Trigger Effects were activated) and Player A must once again discard down to their hand limit and the turn ends.

Edisonformat.com (Historical, Pre-UTW Rulings)

Source: https://www.edisonformat.com/rulings

Card Text

③ During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn.

Card Rulings

  • This effect counts monsters that were Dragon-Type when Tributed / Discarded.

    • Monsters treated as Dragon-Type (by “DNA Surgery”) that are Tributed are still counted.

    • Dragon-Types Tributed on the field while “Zombie World” is active are not counted.

    • Your opponent’s Dragon-Types Tributed by “Soul Exchange” are still counted.

    • Dragon-Types Tributed / Discarded from hand while “Zombie World” applies are still counted [REF].

  • The ③ Lingering Effect resolves during the End Phase without starting a chain.

    • This effect is cumulative. If multiple copies of “Super Rejuvenation” are activated in the same turn, you resolve each one at a time during the End Phase.

  • If “Solemn Wishes” is active, you will gain 500 for every card you draw. If you draw 3 cards then you gain 1500 Life Points.

  • You CANNOT activate this card while your opponent controls “Protector of the Sanctuary”.

  • You CANNOT activate this card in the Damage Step.

  • You CANNOT activate this card after discarding for hand limit in the End Phase, as it is the very last action that occurs in a turn.

    • Cards / Effects CANNOT activate beyond this point unless discarding triggers a mandatory effect. Only Counter Trap Cards and mandatory effects may activate in the resulting Chain.

    • Example: It is Player A’s End Phase and they have a Set “Divine Wrath” from a  previous turn. Player A discards two copies of “The White Stone of Legend” to bring their hand size down to 6 cards. However, “The White Stone of Legend” has a mandatory Trigger Effect to add a “Blue-Eyes White Dragon” from the Deck to the hand, and Player B controls a “Doomcaliber Knight”. Thus, a chain is built with both “The White Stone of Legend’s” effects forming a chain as Chain Links 1 and 2, and “Doomcaliber Knight” Tributing itself as Chain Link 3. Player A activates “Divine Wrath” as Chain Link 4 and discards a card as cost. When resolving the chain, “Divine Wrath” will successfully negate the effect of “Doomcaliber Knight”, then both effects of “The White Stone of Legend” will add a copy of “Blue-Eyes White Dragon” to Player A’s hand (should any remain in the Deck). Once the chain has resolved, no chains may be built (unless mandatory Trigger/Trigger-like Effects were activated) and Player A must once again discard down to their hand limit and the turn ends.