Spell Canceller

Edisonformat.net (Revised, Post-UTW Rulings)

Source: https://edisonformat.net/card?name=Spell%20Canceller

Edison-Accurate PSCT

No Edison-Accurate PSCT available for this card.

Card Rulings

  • The Continuous Effect applies on the field.

  • Players can’t activate (play face-up) Spell Card. This does not negate the activation of Spell Cards (the way Dark Bribe does), and so Spiritualism can’t be played.

  • Player CAN activate the effects of Spell Cards on the field and in the GY.

  • Lingering Effects that have already been established (ex: Limited Removal) are not affected.

  • The Continuous Effect applies on the field.

  • Negate the effects of Spell Cards that activate & resolve on the field.

  • A Spell’s effect that activates in the GY (ex: Geartown, Magical Blast) is not negated.

  • Lingering Effects that have already been established (ex: Limited Removal) are not negated.

  • VS. Named / Spell Counters: Remove all Clock Counters from Clock Tower Prison.

  • VS. Premature Burial: Spell Canceller is not destroyed by the effect of Premature Burial.

Edisonformat.com (Historical, Pre-UTW Rulings)

Source: https://www.edisonformat.com/rulings

Card Text

① As long as this card remains face-up on the field, Spell Cards cannot be activated. ② The effects of all Spell Cards are also negated.

Card Rulings

  • The ① Continuous Effect applies on the field.

    • Players CANNOT activate (play face-up) Spell Card. This does not “negate the activation” of Spell Cards (the way “Dark Bribe” does), and so “Spiritualism” cannot be played.

    • Player CAN activate the effects of Spell Cards on the field and in the Graveyard.

    • Lingering Effects that have already been established (ex: “Limited Removal”) are not affected.

  • The ② Continuous Effect applies on the field.

    • Negate the effects of Spell Cards that activate & resolve on the field [REF].

    • A Spell’s effect that activates in the Graveyard (ex: “Geartown”, “Magical Blast”) is not negated.

    • Lingering Effects that have already been established (ex: “Limited Removal”) are not negated.

    • VS. Named / Spell Counters: Remove all Clock Counters from “Clock Tower Prison”.

    • VS. “Premature Burial”: “Spell Canceller” is not destroyed by the effect of “Premature Burial”.