Ancient Gear Drill¶
Edisonformat.net (Revised, Post-UTW Rulings)¶
Source: https://edisonformat.net/card?name=Ancient%20Gear%20Drill
Edison-Accurate PSCT¶
No Edison-Accurate PSCT available for this card.
Card Rulings¶
Activate only while you control a face-up Ancient Gear monster. Discard 1 card from your hand. Select 1 Spell Card from your Deck and Set it. You can’t use that Spell Card this turn.
Discarding 1 card is a cost.
You must show your chosen card to your opponent to verify that it is a Spell Card.
You can select a Field Spell Card but you must Set it in your Field Card Zone.
“You can’t use that Spell Card this turn” means that you can’t activate it, and you can’t use it to pay a cost for Summoning “Anteatereatingant” or for the effect of a card like “Emergency Provisions” or “Elemental Hero Tempest”.
If you get a Spell Card with “Ancient Gear Drill” and then return it to your hand with “Giant Trunade”, restrictions no longer apply so you can use it as normal.
Edisonformat.com (Historical, Pre-UTW Rulings)¶
Source: https://www.edisonformat.com/rulings
Card Text¶
Activate only while you control a face-up “Ancient Gear” monster. Discard 1 card from your hand. Select 1 Spell Card from your Deck and Set it. You cannot use that Spell Card this turn.
Card Rulings¶
Discarding 1 card is a cost.
You must show your chosen card to your opponent to verify that it is a Spell Card.
You can select a Field Spell Card but you must Set it in your Field Card Zone.
“You cannot use that Spell Card this turn” means that you cannot activate it, and you cannot use it to pay a cost for Summoning “Anteatereatingant” or for the effect of a card like “Emergency Provisions” or “Elemental Hero Tempest”.
If you get a Spell Card with “Ancient Gear Drill” and then return it to your hand with “Giant Trunade”, restrictions no longer apply so you can use it as normal.