Ancient Gear Drill

Edisonformat.net (Revised, Post-UTW Rulings)

Source: https://edisonformat.net/card?name=Ancient%20Gear%20Drill

Edison-Accurate PSCT

No Edison-Accurate PSCT available for this card.

Card Rulings

Activate only while you control a face-up Ancient Gear monster. Discard 1 card from your hand. Select 1 Spell Card from your Deck and Set it. You can’t use that Spell Card this turn.

  • Discarding 1 card is a cost.

  • You must show your chosen card to your opponent to verify that it is a Spell Card.

  • You can select a Field Spell Card but you must Set it in your Field Card Zone.

  • “You can’t use that Spell Card this turn” means that you can’t activate it, and you can’t use it to pay a cost for Summoning “Anteatereatingant” or for the effect of a card like “Emergency Provisions” or “Elemental Hero Tempest”.

  • If you get a Spell Card with “Ancient Gear Drill” and then return it to your hand with “Giant Trunade”, restrictions no longer apply so you can use it as normal.

Edisonformat.com (Historical, Pre-UTW Rulings)

Source: https://www.edisonformat.com/rulings

Card Text

Activate only while you control a face-up “Ancient Gear” monster. Discard 1 card from your hand. Select 1 Spell Card from your Deck and Set it. You cannot use that Spell Card this turn.

Card Rulings

  • Discarding 1 card is a cost.

  • You must show your chosen card to your opponent to verify that it is a Spell Card.

  • You can select a Field Spell Card but you must Set it in your Field Card Zone.

  • “You cannot use that Spell Card this turn” means that you cannot activate it, and you cannot use it to pay a cost for Summoning “Anteatereatingant” or for the effect of a card like “Emergency Provisions” or “Elemental Hero Tempest”.

  • If you get a Spell Card with “Ancient Gear Drill” and then return it to your hand with “Giant Trunade”, restrictions no longer apply so you can use it as normal.