Card Guard

Edisonformat.net (Revised, Post-UTW Rulings)

Source: https://edisonformat.net/card?name=Card%20Guard

Edison-Accurate PSCT

No Edison-Accurate PSCT available for this card.

Card Rulings

  • The mandatory Trigger Effect will only place a Guard Counter on it if is still face-up.

  • The Continuous Effect only affects itself while it has a Guard Counter on it.

  • A different Monster with a Guard Counter on it does not gains 300 ATK.

  • The Ignition Effect MOVES the Guard Counter when the effect resolves.

  • There is no cost associate with this effect.

  • Moving the Guard Counter causes the Condition to apply.

  • The Condition does not activate.

  • It does not prevent cards from being destroyed by unpaid maintenance costs (ex: Mirror Wall).

  • It does not prevent cards from destorying themselves by Continuous / Continuous Effects (ex: Giant Kozaky, Different Dimension Capsule, Call of the Haunted).

  • This Condition applies even if Card Guard leaves the field.

  • Guard Counters disappear if the monster is flipped face-down / leaves the field.

  • This Conditino does not apply while Card Guard is holding the Guard Counter it generated.

  • Two Card Guards can use their effects to switch Guard Counters such that they gain the protective Condition.

Edisonformat.com (Historical, Pre-UTW Rulings)

Source: https://www.edisonformat.com/rulings

Card Text

① When this card is Normal or Special Summoned, place 1 “Guard Counter” on it. ② This card gains 300 ATK for each Guard Counter it has. ③ Once per turn, you can remove 1 “Guard Counter” from this card and place it on 1 other face-up card you control. Ⓒ If that card would be destroyed, remove the “Guard Counter” instead.

Card Rulings

  • The ① mandatory Trigger Effect will only place a “Guard Counter” on it if is still face-up.

  • The ② Continuous Effect only affects itself while it has a “Guard Counter” on it.

    • A different Monster with a “Guard Counter” on it does not gains 300 ATK.

  • The ③ Ignition Effect MOVES the “Guard Counter” when the effect resolves.

    • There is no cost associate with this effect.

    • Moving the “Guard Counter” causes the Ⓒ Condition to apply.

  • The Ⓒ Condition does not activate.

    • It does not prevent cards from being destroyed by unpaid maintenance costs (ex: “Mirror Wall”).

    • It does not prevent cards from destorying themselves by Continuous / Continuous-like Effects (ex: “Giant Kozaky”, “Different Dimension Capsule”, “Call of the Haunted”).

    • This Condition applies even if “Card Guard” leaves the field.

    • “Guard Counters” disappear if the monster is flipped face-down / leaves the field.

    • This Conditino does not apply while “Card Guard” is holding the “Guard Counter” it generated.

      • Two “Card Guards” can use their effects to switch “Guard Counters” such that they gain the protective Condition.