Card Guard¶
Edisonformat.net (Revised, Post-UTW Rulings)¶
Source: https://edisonformat.net/card?name=Card%20Guard
Edison-Accurate PSCT¶
No Edison-Accurate PSCT available for this card.
Card Rulings¶
The mandatory Trigger Effect will only place a Guard Counter on it if is still face-up.
The Continuous Effect only affects itself while it has a Guard Counter on it.
A different Monster with a Guard Counter on it does not gains 300 ATK.
The Ignition Effect MOVES the Guard Counter when the effect resolves.
There is no cost associate with this effect.
Moving the Guard Counter causes the Condition to apply.
The Condition does not activate.
It does not prevent cards from being destroyed by unpaid maintenance costs (ex: Mirror Wall).
It does not prevent cards from destorying themselves by Continuous / Continuous Effects (ex: Giant Kozaky, Different Dimension Capsule, Call of the Haunted).
This Condition applies even if Card Guard leaves the field.
Guard Counters disappear if the monster is flipped face-down / leaves the field.
This Conditino does not apply while Card Guard is holding the Guard Counter it generated.
Two Card Guards can use their effects to switch Guard Counters such that they gain the protective Condition.
Edisonformat.com (Historical, Pre-UTW Rulings)¶
Source: https://www.edisonformat.com/rulings
Card Text¶
① When this card is Normal or Special Summoned, place 1 “Guard Counter” on it. ② This card gains 300 ATK for each Guard Counter it has. ③ Once per turn, you can remove 1 “Guard Counter” from this card and place it on 1 other face-up card you control. Ⓒ If that card would be destroyed, remove the “Guard Counter” instead.
Card Rulings¶
The ① mandatory Trigger Effect will only place a “Guard Counter” on it if is still face-up.
The ② Continuous Effect only affects itself while it has a “Guard Counter” on it.
A different Monster with a “Guard Counter” on it does not gains 300 ATK.
The ③ Ignition Effect MOVES the “Guard Counter” when the effect resolves.
There is no cost associate with this effect.
Moving the “Guard Counter” causes the Ⓒ Condition to apply.
The Ⓒ Condition does not activate.
It does not prevent cards from being destroyed by unpaid maintenance costs (ex: “Mirror Wall”).
It does not prevent cards from destorying themselves by Continuous / Continuous-like Effects (ex: “Giant Kozaky”, “Different Dimension Capsule”, “Call of the Haunted”).
This Condition applies even if “Card Guard” leaves the field.
“Guard Counters” disappear if the monster is flipped face-down / leaves the field.
This Conditino does not apply while “Card Guard” is holding the “Guard Counter” it generated.
Two “Card Guards” can use their effects to switch “Guard Counters” such that they gain the protective Condition.