Cosmic Fortress Gol’gar¶
Edisonformat.net (Revised, Post-UTW Rulings)¶
Source: https://edisonformat.net/card?name=Cosmic%20Fortress%20Gol’gar
Edison-Accurate PSCT¶
Alien Ammonite” + 1 or more non-Tuner “Alien” monsters ① Once per turn: You can target any number of face-up Spells/Traps; return them to the hand, and if you do, place A-Counters on monsters on the field, equal to the number returned. ② Once per turn: You can remove 2 A-Counters from the field, then target 1 card your opponent controls; destroy that target.
Card Rulings¶
If 3 cards are returned, you can: place 1 Counter on 3 different monsters, or place 1 Counter on 1 monster and 2 Counters on a different monster, or place all 3 on 1 monster.
If a card is not returned to the hand (maybe it was destroyed), no counter is placed for that card.
Edisonformat.com (Historical, Pre-UTW Rulings)¶
Source: https://www.edisonformat.com/rulings
Card Text¶
① Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners’ hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. ② Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.
Card Rulings¶
The ① Ignition Effect targets a number of face-up Spell / Trap Cards on the field.
The targeted cards are returned to the hand when the effect resolves. This is not a cost.
If a chained effect destroys a Spell/Trap Card targeted by “Cosmic Fortress Gol’gar” before it is returned to the hand, no A-Counter is distributed for that particular Spell/Trap Card.
The number of A-Counters distributed is based on the number of Spell/Trap Cards actually returned to the hand.
The ② Ignition Effect targets 1 card your opponent controls.
Removing 2 A-Counters (from anywhere on the field) is a cost.