Cybernetic Zone

Edisonformat.net (Revised, Post-UTW Rulings)

Source: https://edisonformat.net/card?name=Cybernetic%20Zone

Edison-Accurate PSCT

No Edison-Accurate PSCT available for this card.

Card Rulings

  • Returning the Fusion Monster that was removed from play to the field does not start a Chain.

  • The Fusion Monster’s ATK is only doubled if it is returned to the field with Cybernetic Zone’s effect.

  • Destroying the returned monster during your next Standby Phase does not start a Chain.

  • When the monster is returned to the field, its total ATK is doubled. Any ATK gained afterwards is not doubled.

Edisonformat.com (Historical, Pre-UTW Rulings)

Source: https://www.edisonformat.com/rulings

Card Text

No card text found for this card.

Card Rulings

  • Returning the Fusion Monster that was removed from play to the field does not start a Chain.

  • The Fusion Monster’s ATK is only doubled if it is returned to the field with “Cybernetic Zone’s” effect.

  • Destroying the returned monster during your next Standby Phase does not start a Chain.

  • When the monster is returned to the field, its total ATK is doubled. Any ATK gained afterwards is not doubled.