Cybernetic Zone¶
Edisonformat.net (Revised, Post-UTW Rulings)¶
Source: https://edisonformat.net/card?name=Cybernetic%20Zone
Edison-Accurate PSCT¶
No Edison-Accurate PSCT available for this card.
Card Rulings¶
Returning the Fusion Monster that was removed from play to the field does not start a Chain.
The Fusion Monster’s ATK is only doubled if it is returned to the field with Cybernetic Zone’s effect.
Destroying the returned monster during your next Standby Phase does not start a Chain.
When the monster is returned to the field, its total ATK is doubled. Any ATK gained afterwards is not doubled.
Edisonformat.com (Historical, Pre-UTW Rulings)¶
Source: https://www.edisonformat.com/rulings
Card Text¶
No card text found for this card.
Card Rulings¶
Returning the Fusion Monster that was removed from play to the field does not start a Chain.
The Fusion Monster’s ATK is only doubled if it is returned to the field with “Cybernetic Zone’s” effect.
Destroying the returned monster during your next Standby Phase does not start a Chain.
When the monster is returned to the field, its total ATK is doubled. Any ATK gained afterwards is not doubled.