Charge of the Light Brigade¶
Edisonformat.net (Revised, Post-UTW Rulings)¶
Source: https://edisonformat.net/card?name=Charge%20of%20the%20Light%20Brigade
Edison-Accurate PSCT¶
① Send the top 3 cards of your Deck to the GY; add 1 Level 4 or lower “Lightsworn” monster from your Deck to your hand.
Card Rulings¶
You can’t activate this card unless you have at least 4 cards in your Deck.
You can’t activate this card unless there is at least 1 level 4 or lower “Lightsworn” monster in your Deck. If the last possible search is sent to the GY as part of this card’s cost, all 3 cards remain in the GY, and no card is searched.
Edisonformat.com (Historical, Pre-UTW Rulings)¶
Source: https://www.edisonformat.com/rulings
Card Text¶
Send the top 3 cards of your Deck to the Graveyard. Add 1 Level 4 or lower “Lightsworn” monster from your Deck to your hand.
Card Rulings¶
Sending 3 cards from the top of your Deck to the Graveyard is a cost.
Charge cannot be activated while “Dimensional Fissure” / “Macro Cosmos” is active.
If the last Level 4 or lower “Lightsworn” in your Deck is sent to the Graveyard as cost, briefly show your Deck to your opponent to verify that no Level 4 or lower “Lightsworn” monsters remain in your Deck.
You cannot activate this card if you have 3 or less cards in your Deck.
Charge does not target the “Lightsworn” in Deck, it can activate with “Aurkus, Lightsworn Druid” face-up.